Hit detection was also not on par with the Unity Engine demo. This is something that the team needs to overhaul as soon as possible. However, the demo had mediocre animations. This is something that gives the game a retro feel and I really hope that Nightdive will keep using this visual style. Now the good news here is that the “pixelated” textures are still here. Moreover, the team changed and improved some particles effects. Nightdive Studios basically ported the textures, map and 3D models from the Unity Engine Demo to Unreal Engine 4. Though it may not look as polished as the Unity Engine demo, this Unreal Engine 4 build still looks great. INI file (which also allowed us to unlock the framerate). Thankfully, we were able to fix this by editing the demo’s. In fact, the game was constantly crashing the moment we tried to change some of its graphics settings. For instance, we could not enable 4K resolutions no matter what we were doing. Unfortunately, the demo has a number of bugs and issues. MSI Afterburner was also active so that it can give you an idea of the in-game performance at 2560×1440. We also used Windows 10 64-bit and the GeForce 441.41 driver. Naturally, we’ve paired this machine with an NVIDIA RTX 2080Ti. In order to capture these screenshots, we used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz. Since the demo is no longer available, we’ve decided to share some screenshots from it. This new demo was live for 48 hours, was based on the Unreal Engine 4 build, and gave us an idea of what the team aims to achieve. As we’ve already reported, Nightdive Studios released a new demo of System Shock Remake.
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